After dark my city’s a fuse
One day, I say, today, we live as a lion
And when our cubs grow
We’ll show you what war is good for
— One Day as a Lion, “One Day as a Lion”
Not long after Last Call’s initial dive into the Dream Zone, the sept is put on a serious war footing. Garou from all the packs may be looking to claim credit for their accomplishments, but the sept elders refuse; time enough for rites and challenges of renown and rank when the crisis is over. There may be members of Last Call who by now might challenge for Adren rank, but they’re not alone in wanting to claim what they’ve earned.
Patrols are more frequent and expansive, but the Warder instructs the caern’s Guardians to explore with caution and stealth — learn what you can, but do not give away anything to the enemy! Others, like Willow and Scully, are obliged to summon spirits and build new Talens, promising minor Gaian Gaffling spirits that they won’t have to sleep long before Bane Arrows are fired, Arrow-Killer is spread to protect caern defenders, and Hero’s Mead will be guzzled ere long. Any other spirits that can be cajoled into service scout for the sept.
Some few Wyrm spirits that are caught near the Brewery, of course, may be confined by Wyrm Scales or worse.
Before the moon can wax to fullness, however, an unusual and extended power outage strikes the city. For the first few hours, it might be dismissed as a joke — just another random failure of the city’s infrastructure. When the power doesn’t come back quickly, though, batteries and generators begin to run low, stored food begins to thaw, and tempers flare during the first rush hour from hell.
By nightfall in the warm Baltimore spring, chaos grips the unnaturally (or is it naturally?) dark metro area. Residents and commuters trapped there by circumstance must survive for who knows how long without power, refrigeration, and the ready electronic access to everything they take for granted, including the cash stuck in their bank accounts. The human authorities are swamped, overwhelmed with emergencies. And although our misfit pack of Garou might easily escape the chaos, the Brewery, standing in the midst of this outbreak of rioting, looting and random acts of destruction, must still be defended.
Might this be the ideal time for a strike on the country Hive? Or is this how the Wyrm prepares for a decisive counterattack? And just how long can Zero last without WiFi? You thought the Atrocity Realm was bad!