Razvan "Twice-Born" Dragomir

Homid, Ahroun, Shadow Lord Adren

Description:

Name: Razvan Dragomir
Concept: Studious black sheep/cavalier

Attributes (homid/glabro/crinos/hispo/lupus as needed)
Mental: Intelligence 3 Wits 4 Resolve 4
Physical: Strength 4/5/7/6/4 Dexterity 4/4/5/6/6 Stamina 5/6/7/7/6
Social: Presence 3 Manipulation 2/1/0/0/0 Composure 4

Abilities
Talents: Alertness 1, Athletics 3, Brawl 4, Dodge 2, Empathy 1, Expression 0, Intimidation 2, Primal-Urge 2, Streetwise 0, Subterfuge 1
Skills: Animal Ken 0, Crafts 0, Drive 2, Etiquette 1, Firearms 0, Leadership 2, Melee 3, Performance 0, Stealth 2, Survival 3
Knowledges: Computer 2, Enigmas 1, Investigation 2, Law 1, Linguistics 1 (Romanian), Medicine 4, Occult 3, Politics 2, Rituals 1, Science 1

Backgrounds: Ancestors 3, Kinfolk 3, Pure Breed 4, Resources 4, Totem 2
Gifts: (1) Climb Like an Ape, Fatal Flaw, Mother’s Touch, Persuasion, Razor Claws, Resist Pain, Salmon Leap, Speed of Thought, Tireless Running
(2) Luna’s Armor, Renewed Vigor, Spirit of the Fray, Staredown
(3) Combat Healing, Raven’s Wings

Rites: (1) Cleansing, Questing Stone, Talisman Dedication

Renown: Glory 9 (temp 2), Honor 5 (temp 8), Wisdom 6 (temp 9)
Rage 8, Gnosis 5, Willpower 8

Other Traits Homid Glabro Crinos Hispo Lupus
Health 10 12 14 13 10
Size 5 6 7 6 4
Speed 13 14 17 20 19
Initiative 18 18 19 20 20
Defense 4 4 4 4 4
Perception 7 9 10 10 11

The forms: +2 health for Glabro, +4 health for Crinos, +3 health for Hispo
+1 Size, +1 Speed, +2 Perception for Glabro,
+2 Size, +1 Init, +4 Speed, +3 Perception for Crinos, 1 Armor
+1 Size, +2 Init, +7 Speed, +3 Perception for Hispo,
+2 Init, +4 Speed, +4 Perception for Lupus

Health = Stamina + Size (so 10 for Homid and Lupus, 12 for Glabro and 13 for Hispo, 14 for Crinos

jump: str+ ath, 2 feet jumped per success
running jump: str+ath (+size (number of base feet) + 4 feet additional per success

XPS: Current 4

Battle Scars: Several small patches of grayish white fur over his chest, where he was shot by silver bullets, a raking scar across the left side of his face, where the flesh-crafting vampire tried its flesh crafting arts and almost cost Raz an eye. After the events of Forlorn Son, he has two sword scars, one angling across his left shoulder and upper chest, the second a slash across his ribs on his right side. More small spots of whitish fur dot his legs and chest from the submachine gun silver bullets from fighting the Spetsnaz.

Bio:

Razvan comes from an old, very wealthy family of the Shadow Lord tribe — a family with strong ties to the tribe’s ancestral lands in eastern Europe, but also a family that has little reputation for fighting the Wyrm directly in modern times, perhaps they are past their prime. He’s about 16 or 17, barely enough to drive his motorcycle, but enough at the beginning of the story. Now, time having passed, Raz is close to 19 years old, and already a father of a homid kinfolk.

Sporting considerable inherited wealth but little street smarts, Razvan has had a rather isolated existence on the family estate, picking up his considerable mundane education through mostly private tutoring. Other Garou have grown angry with the family’s lack of support in the fight for Gaia, and being a young Ahroun, he’s been allowed to venture out and sow his wild oats as it were.

aka, “Sunday Driver”, “Bites-the-Thing”, “Spine-Render”, or “Biter”

Additional background: Razvan’s high true breed and old ties to Romania are primarily from his mother’s side of the family – she is a True Breed Kinfolk from the ancient House of Dragos, (Adelina Dragosesti) the first rulers of Romania and is considered nobility in Romania (from the Garou side, she’s got a true breed of 5, linked to human as well as garou royalty. She knows of a Grand Klaive in her lineage, not currently owned but kept for one who might be worthy – Light bringers tend to not be front line warriors, and this klave is meant for an Ahroun. Razvan is not able to use it yet, though she has hopes he might one day be worthy. Time will tell, though perhaps another Garou in her family line might claim it before Razvan gets the rank, honor and power needed to use such a weapon. Her husband, Andrei, is American of Romanian descent, and traces his own lineage to a boyar family, the Conachi, by blood – and also, in part, the source of the family’s high wealth (5). His own true breed is 3, making Raz’s 4. She’s his second marriage, and much younger than him. His first wife, a lesser kinfolk, and he had 3 children with her, and 5 with Adelina. Of these, the first three are two kinfolk and one Garou (still alive), one of the kinfolk has been slain (a guard for the family, he died on the job). His first wife is also dead, killed at the same time – an attack in Romania that resulted in a laming injury for Andrei as well. Due to his high true breed, wealth and rep, he managed to obtain a higher kinfolk wife the second time around. Thus far, Razvan has an older brother garou (slain in the Wyrm war against the European leeches)), a living garou (named Sandu, a philodox) another older brother (a kinfolk), himself, and a younger sister (Catelina) who may soon undergo her first change…If she does change, which is something that will occur (or not) within the next year or so in game, Raz would certainly return to Romania and aid in her early training or perhaps bring her here for a bit of on the job training.

Most of his family is in Romania at this time. Razvan was kept very isolated during his youth and training, even after his first change, from other Garou. An old, battered Shadow Lord was his combat trainer, as well as the one who “showed him the ropes” regarding changing his form and how to move in them, make use of their senses. Well past his prime, this old man, Sergiu, is the closest thing Raz had to a friend after his First Change but before he met the pack. Sergiu is also rather fond of the young Lord, and might come to his aid if called, though how much help such an ancient, scarred Garou could be is unknown.

Razvan was kept weak – and hopefully more open to corruption – by elements in his family who are under Wyrm influence – the Leeches they fight have claimed his Father, though with his various light bringer Gifts, this has been very well hidden since it occurred a few years ago. Prior to this, he was an excellent Light Bringer, but unfortunately got in over his head, leading to the loss of many of his pack, and the capture and corruption of himself. He’d hoped to get Razvan under their spell before he came into his strength, this may not be possible now. His Father is likely disappointed at the loss of opportunity, and the leech behind him – but that is of no immediate concern to the pack, and may never be unless they join him on some trip to Romania and manage to blow this secret open somehow. The only thing Raz likely noticed was that his mother has been avoiding his father for some time, perhaps she has some inkling of what has happened to him, perhaps something more mundane though?

Upon achieving Rank 3, his mother’s family is willing to release an ancient weapon, crafted around 29 BC during one of the early wars between Rome and Dacia (much of which is now modern-day Romania). During this time, vampires from Rome were along, to help guide the army as well as engage with any supernatural assistance the Dacians might have. This they did have, as some garou, mostly Shadow Lords, joined in the battle, fearing Rome’s takeover of their territories, and the vampires they seem to bring with them. The blade, a former sword of a high-ranking roman officer and vampire, was imbued with the spirit of the vampire itself, by a powerful Theurge of Razvan’s bloodline. The sword was forged to help his Shadow Lord Ahroun better fight against the vampires, using their own powers against them as well as the power to aid the garou bearing it by helping to heal him by using the very blood spilled during combat by the sword. The sword itself is a spatha gladius, a longer version of the common infantry sword, used by cavalry. It’s a steel sword, very well made, the spirit within it providing it with the ability to heal any nicks and keep the sword razor sharp. Due to the powers of the sword, no blood or gore ever remains on the blade, it soaks into it as the blade sips upon the vitae the spirit within still desires…

Razvan "Twice-Born" Dragomir

Rage Across Baltimore thorvald23