The Garou Nation is beset with crises: don’t think for a minute that Baltimore represents the only last stand for desperate skin-changers on the verge of losing territory. The situation in Baltimore is just one of many. But while wandering packs of combat-tested heroes might be tasked with saving other Garou protectorates, the best that could be done for Baltimore is a mixed pack of urrah, Metis and other cast-offs. And yet, even these few cubs are precious to the Garou; every Gaian werewolf lost in battle is nearly irreplaceable, especially in these last days before the prophesied Apocalypse.
In our introduction to Rage Across Baltimore, the PCs gather at their new sept to take on a serious problem — a power drain of lost Gnosis from the caern — and to do so under the shadows and watchful eyes of the sept’s enemies.