I beat my machine it’s a part of me it’s inside of me
I’m stuck in this dream it’s changing me I am becoming
— Nine Inch Nails, “The Becoming”
Since their liberation from being ‘grounded’ as the Guardian pack of the Sept of Abundant Grain, the Garou of Last Call have taken advantage of their freedom. The pack has made friends and allies far and wide, they’ve had adventures outside of Baltimore, their Umbral quests have ranged further, and for longer, than ever before.
Now, as a new mystery begins to unfold, perhaps that trend will continue…or maybe this fight will take place closer to home. At least, that’s where it stands to begin, as the pack receives a curious message from their replacements at the Brewery.
After all, someone had to take over as the Guardians of the Brewery when our intrepid heroes left, the survivors of Alpha Mike Foxtrot, who had arrived in Baltimore maybe as Glass Walker enforcers looking to murder Zero, in the end volunteered to take over the job. And, of course, to do it so much better than our pack ever did.
Bunch of rookie Cliath, what do they know…
Anyway, it’s the new caern-guards who are obliged to get in touch with our pack at the Hidden Spring, through whoever still carries a cell phone with decent reception out in the middle of that state parkland. Because one of Zero’s new acquaintances from his most recent Rank Challenge is in town with a rather strange story about his pack going missing…in the CyberRealm. And most curious of all, the old acquaintance who led him to the Brewery.
Still, mysteries, right? Solving puzzles, pondering enigmas, getting into more trouble than they might have thought possible. This is what Last Call is known for; it’s what they’re good at. No worries.